Gaming the Real World

Gaming the Real World

Gaming the Real World

DIRECTOR(S): Anders Eklund   COUNTRY: Sweden   YEAR: 2016   LANGUAGES: English, Swedish   SUBTITLES: German   RUNNING TIME: 73 min  


SECTION: Open Eyes

Can a game like Minecraft change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities? This film shows that the gap between reality and simulation is closing rapidly and that games can have a very positive effect. We follow three gaming companies navigating the space where urban planning and gaming meet: Mojang (the creators of Minecraft), Paradox Interactive and their game Cities: Skylines and indie game newcomer,Block’hood. With strategic alliances with groups such as UN Habitat, and successful proving grounds in locations such as Nepal, Nairobi, Katmandu, the film reveals the real-world social change that game-oriented city planning brings. How will our cities look in 20-100 years time?

Gaming the Real World is the first feature-length documentary of Swedish director Anders Eklund.


SCRIPT: Anders Eklund, Rodney Guest   PRODUCER: Mats Billberg Johansson, Anders Eklund   CAMERA: Matthew Gormly, Mike Parry   EDITOR: Rodney Guest   MUSIC: Pär Davidsson   CAST:


PRODUCTION: Luckyday   WORLD SALES: Olivier Semonnay, Java Films   GERMAN DISTRIBUTOR: